GameGridServers SLA
Effective Date: 12/02/24
GameGridServers is dedicated to providing all services to our clients with 99.99% uptime at an efficient and professional level. This Service Level Agreement (SLA) applies to all shared clients. The Client agrees that measurements via our internal support team will establish the necessary support and level of services required. To claim SLA Credit, please open a billing ticket.
Service Downtime is any unplanned interruption in Service Availability during which the Client is unable to access the services as described herein, provided the interruption is determined to have been caused by a problem in the immediate GameGridServers services or network segment as confirmed by GameGridServers. Downtime is measured as the total length of time of the unplanned interruption in Service Availability during a calendar month. GameGridServers is not responsible for any unplanned outages due to third-party software/hardware failure.
Service Level Agreement credit occurs after a service has been unreachable for more than 15 consecutive minutes. For each hour of consecutive downtime after the initial 15 minutes, the client will be credited 1% of the affected service's monthly bill, up to 100% of the value of the service.
Performance credit and refunds will not apply in the following events:
To request SLA credit, the Client must open a billing ticket within 7 days of the downtime incident. The ticket should include details of the downtime and the affected service. GameGridServers will review the claim and determine eligibility for SLA credit.
GameGridServers' liability for any claims arising out of this SLA will not exceed the total amount paid by the Client for the service affected during the period of downtime.